Feburary 9, 2016 | GIANT BOMB
Guest Contributor Ian Williams makes the case for why we need to care about labor conditions in the game industry as much as we care about the games we love.
NOVEMBER 8, 2013 | JACOBIN
JUNE 5, 2014 | THE GUARDIAN
This April, the long-awaited multiplayer game World of Darkness was cancelled. Ian G Williams explores how bad management hubris wasted nearly a decade of work.
JUNE 30, 2014 | PASTE
For better or worse, the world which birthed a ravenous appetite for 40 person raids and long hours in dungeons has passed, never to return.
JUNE 5, 2015 | PASTE
OCTOBER 2, 2014 | PASTE
MMOs rarely die. An extremely scant few break into global success. Most of them simply linger.
SEPTEMBER 15, 2014 | PASTE
The fact that so many found so much pleasure in the prosaic rhythm of simulated labor points to shifting notions of fun in an irregular, turbulent world of real life work.