Games

Feburary 9, 2016 | GIANT BOMB

It's Time to Talk About Labor in the Games Industry

Guest Contributor Ian Williams makes the case for why we need to care about labor conditions in the game industry as much as we care about the games we love.


NOVEMBER 8, 2013 | JACOBIN

“You Can Sleep Here All Night”: Video Games and Labor

Exploitation in the video game industry provides a glimpse at how many of us may be working in years to come.


JUNE 5, 2014 | THE GUARDIAN

World of Darkness - the inside story on the death of a game

This April, the long-awaited multiplayer game World of Darkness was cancelled. Ian G Williams explores how bad management hubris wasted nearly a decade of work.


JUNE 30, 2014 | PASTE

The Moment of the MMO Has Passed

For better or worse, the world which birthed a ravenous appetite for 40 person raids and long hours in dungeons has passed, never to return.


JUNE 5, 2015 | PASTE

The Relentless Humanity of The Witcher 3


OCTOBER 2, 2014 | PASTE

When MMOs Slip Into Maintenance Mode

MMOs rarely die. An extremely scant few break into global success. Most of them simply linger.


SEPTEMBER 15, 2014 | PASTE

Rise of the Simulations: Why We Play At Hard Work

The fact that so many found so much pleasure in the prosaic rhythm of simulated labor points to shifting notions of fun in an irregular, turbulent world of real life work.


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